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So, at this point, all the essential engine feature are now in and working. Now, I'm starting to add some advanced features such as database (local & remote), cloud scores, in-app purchase for desktop, speech, immediate mode GUI, AI state machines, analytics, networking, physics and more. I will be posting more information about these features soon.
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I've built a custom 2d game engine, called tinyBigENGINE that will power my game projects for the foreseeable future.  It's an advanced 2D game engine for PC's running Microsoft Windows® and uses Direct3D®, or OpenGL® for hardware accelerated rendering. It's robust, designed for easy use and suitable for making all types of 2D games and other graphics simulations.

You access the features from a simple and intuitive procedural API to allow you to rapidly and efficiently develop your graphics simulations. There is support for buffers, bitmaps, audio samples & sound, archives, video playback and much more. 

I will be posting more information about it soon.
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We recently set up a discord server. Stop by and join the community. 
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TAMARAC, FL (May 5, 2019) - tinyBigGAMES™ (https://tinybiggames.com), an independent development studio dedicated to bringing family friendly, fun, easy-to-use, affordable software of the highest quality to our customers. Our goal is to deliver top-selling products that provide entertainment and great value for our customers.

tinyBigGAMES is an indie developer and publisher of digital entertainment software. We sell and deliver our products direct to you over the internet via our website and other electronic distribution means. Because of this method of providing software, our overhead will remain low, and we can thus pass the savings to our customers.

For more information about tinyBigGAMES, visit https://tinybiggames.com or email info@tinybiggames.com.

All copyrights, trademarks and service marks are the property of their respective owners.
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