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Jarrod Davis

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Jarrod Davis last won the day on May 25

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  1. Need to figure out how to properly handle shutting down the game if a background thread is active, such as posting scores to the cloud or processing an in-app purchase, etc.
  2. Oh Wow! Haha, I remember working on this game. It was my first "real" 3D game using the GPU. Astro3D was all software and used scaled sprites. I learned a lot about making these games. Gosh, it has been over 20+ years since I made them. Thanks for preserving in video.
  3. At the moment you can only select from TreeMenu using the mouse. A quick fix will be to add code in the OnChange event to set the current selected index value.
  4. Haha, nice! As I was typing that, I realized its been almost 20 years since I released the first version. Phew, where does the time go? I sent you a private message. Check when you have a free moment.
  5. When I made FreeStrike (almost 20 years ago), I did not get a chance to finish it. Many things were going at the time (9/11, life changes, etc). Time escaped me so I had to rush it to market. So, I want to do it some justice.
  6. Screenshake needs to be looked at and tweaked to look more natural.
  7. So, at this point, all the essential engine feature are now in and working. Now, I'm starting to add some advanced features such as database (local & remote), cloud scores, in-app purchase for desktop, speech, immediate mode GUI, AI state machines, analytics, networking, physics and more. I will be posting more information about these features soon.
  8. Yes, AstroCrisis will still happen. I decided to do FreeStrike first because I never got a chance to do a proper follow-up version adding the things I did not have the opportunity to do with the first version. So I figured I would do that because I still have all the art, sound and music for it. Thus, the plan at the moment is to finish and release a proper version of FreeStrike and then AstroCrisis at a later time.
  9. Add Config property, OnOpenConfig, and OnCloseConfig event handlers to TGame class. Before OnLoadConfig call OnOpenConfig and after OnSaveConfig call OnCloseConfig. Inside OnLoadConfig use Config_Open, which will open a config file using the path+base name of the EXE.
  10. Hi James, Good to hear from you. I hope all is well. Yes, I will release my game projects under TBG label. I finally got some technical issues resolved with my game engine. Some things I've been wanting to get in for a long time but had not because of various technical problems, lack of knowledge, limited time, life, etc. I'd say, I now have 98% of all the features in place that I can soon realize my original vision. It is a very different time now then it was back then of course. Many things are so much easier now, but the competition has increased exponentially. All the more reason to be more creative and think differently. Again, good to hear from you, my friend. I will be in touch.
  11. I've built a custom 2d game engine, called tinyBigENGINE that will power my game projects for the foreseeable future. It's an advanced 2D game engine for PC's running Microsoft Windows® and uses Direct3D®, or OpenGL® for hardware accelerated rendering. It's robust, designed for easy use and suitable for making all types of 2D games and other graphics simulations. You access the features from a simple and intuitive procedural API to allow you to rapidly and efficiently develop your graphics simulations. There is support for buffers, bitmaps, audio samples & sound, archives, video playback and much more. I will be posting more information about it soon.
  12. We recently set up a discord server. Stop by and join the community.
  13. TAMARAC, FL (May 5, 2019) - tinyBigGAMES™ (https://tinybiggames.com), an independent development studio dedicated to bringing family friendly, fun, easy-to-use, affordable software of the highest quality to our customers. Our goal is to deliver top-selling products that provide entertainment and great value for our customers. tinyBigGAMES is an indie developer and publisher of digital entertainment software. We sell and deliver our products direct to you over the internet via our website and other electronic distribution means. Because of this method of providing software, our overhead will remain low, and we can thus pass the savings to our customers. For more information about tinyBigGAMES, visit https://tinybiggames.com or email info@tinybiggames.com. All copyrights, trademarks and service marks are the property of their respective owners.
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  15. Jarrod Davis


    Arcade space combat game
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